Special Techniques
In addition to the basic gameplay elements, there are several important advanced techniques often used by skilled players.
- Gravity Jumping: By standing on top of a physics object and firing straight down at it with the Gravity Gun's primary fire, a player can boost into the air several feet or more. This can be used to move to areas that are otherwise difficult or impossible to reach quickly.
- Fast Balls: By shooting an orb from the ar2 rifle and immediately switching to the Gravity Gun whilst hitting primary fire, the orb can be given an extra boost of speed.
- Note: A fast ball, once caught, cannot be returned at high speed.
- Grenade Cooking: After using secondary fire to drop a grenade, the player quickly switches to the gravity gun and picks it up. The timer on the grenade resets, giving the player additional time to aim and fire it. This technique is often more effective than simply tossing a grenade because it allows the player to have greater control over where exactly it will explode.
- Bunny Hopping: A type of movement used to move silently, jump over large gaps, and travel even more quickly than sprinting. It is performed by sprinting into a circle jump and then remaining in the crouch position while bunny hopping.
- Note: In HL2DM bunny hopping is also commonly called strafe-jumping, speed skating, and overbouncing.
- Fast Physics: A removed exploit that enabled players to shoot physics objects much faster and more forcefully than with a normal Gravity Gun shot. To do this, primary fire was held down while very quickly switching between the Gravity Gun and another weapon using the "last weapon used" key. This caused the Gravity Gun to shoot repeated bursts of energy at the object, giving it the ability to travel farther and kill opponents much more easily.
- Fast Shotgun: Another removed exploit that allowed players to fire a shotgun at a higher rate of speed than the default. This could be accomplished by repeatedly pressing reload after firing each round; with good timing, this would unload a clip of ammo about twice as fast as normal.
- Rabbit Punch:Causes similar actions as Fast Physics this technique can fire a single object 3-5 times but only in a point blank capacity and doesnt leave your gravity gun, it can be used to renew a orb or grenade timer but with a higher possibility of hitting your opponent with a physical object or orb.
- Note: This is a hardly used, much less known technique
Source: Wikipedia
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